A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_scale — Property, class dragonBones.textures.NativeTextureAtlas |
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scaleForTexture — Property, class dragonBones.factorys.StarlingFactory |
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Apply a scale for SWF specific texture. |
scaleX — Property, class dragonBones.objects.BoneTransform |
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Scale on the x axis. |
scaleY — Property, class dragonBones.objects.BoneTransform |
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Scale on the y axis. |
setValues(x:Number, y:Number, skewX:Number, skewY:Number, scaleX:Number, scaleY:Number, pivotX:Number, pivotY:Number, z:int) — method, class dragonBones.objects.BoneTransform |
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Sets all properties at once. |
SkeletonData — class, package dragonBones.objects |
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A SkeletonData instance holds all data related to an Armature instance. |
SkeletonData() — Constructor, class dragonBones.objects.SkeletonData |
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Creates a new SkeletonData instance. |
skeletonXML — Property, class dragonBones.objects.DecompressedData |
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A xml for Skeleton data. |
skewX — Property, class dragonBones.objects.BoneTransform |
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Skew on the x axis. |
skewY — Property, class dragonBones.objects.BoneTransform |
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skew on the y axis. |
sound — Property, class dragonBones.events.SoundEvent |
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SOUND — Constant Static Property, class dragonBones.events.SoundEvent |
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Dispatched when the animation of the animation enter a frame containing sound labels. |
soundEffect — Property, class dragonBones.events.SoundEvent |
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SoundEvent — class, package dragonBones.events |
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The SoundEvent provides and defines all sound related events dispatched during an animation. |
SoundEvent(type:String, cancelable:Boolean) — Constructor, class dragonBones.events.SoundEvent |
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Creates a new SoundEvent instance. |
StarlingDisplayBridge — class, package dragonBones.display |
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The StarlingDisplayBridge class is an implementation of the IDisplayBridge interface for starling.display.DisplayObject. |
StarlingDisplayBridge() — Constructor, class dragonBones.display.StarlingDisplayBridge |
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Creates a new StarlingDisplayBridge instance. |
StarlingFactory — class, package dragonBones.factorys |
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A StarlingFactory instance manages the set of armature resources for the starling DisplayList. |
StarlingFactory() — Constructor, class dragonBones.factorys.StarlingFactory |
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Creates a new StarlingFactory instance. |
StarlingTextureAtlas — class, package dragonBones.textures |
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The StarlingTextureAtlas creates and manipulates TextureAtlas from starling.display.DisplayObject. |
StarlingTextureAtlas(texture:starling.textures:Texture, textureAtlasXML:XML, isDifferentXML:Boolean) — Constructor, class dragonBones.textures.StarlingTextureAtlas |
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Creates a new StarlingTextureAtlas instance. |
start — Event, class dragonBones.Armature |
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Dispatched when the playback of a animation starts. |
START — Constant Static Property, class dragonBones.events.AnimationEvent |
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Dispatched when the playback of an animation starts. |
stop() — method, class dragonBones.animation.Animation |
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Stop the playhead. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |