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changeDisplayList(displayList:Array) — method, class dragonBones.Bone
Change all DisplayObject attached to this Bone instance.
childArmature — Property, class dragonBones.Bone
The sub-armature of this Bone instance.
clear() — method, class dragonBones.animation.WorldClock
Remove all IAnimatable instance (Armature or custom) from this WorldClock instance.
clock — Static Property, class dragonBones.animation.WorldClock
A global static WorldClock instance ready to use.
colorTransform — Property, class dragonBones.Armature
The ColorTransform instance assiociated with this instance.
colorTransform — Property, class dragonBones.Bone
The ColorTransform instance assiociated with this Bone instance.
complete — Event, class dragonBones.Armature
Dispatched when the playback of a animation stops.
complete — Event, class dragonBones.factorys.BaseFactory
Dispatched after a sucessful call to parseData().
COMPLETE — Constant Static Property, class dragonBones.events.AnimationEvent
Dispatched when the playback of a movement stops.
compressData(skeletonXML:XML, textureAtlasXML:XML, byteArray:flash.utils:ByteArray) — Static Method , class dragonBones.objects.XMLDataParser
Compress all data into a ByteArray for serialization.
contains(bone:dragonBones:Bone, deepLevel:Boolean) — method, class dragonBones.Bone
Returns true if the passed Bone Instance is a child of this Bone instance (deepLevel false) or true if the passed Bone instance is in the child hierarchy of this Bone instance (deepLevel true) false otherwise.
contains(animatable:dragonBones.animation:IAnimatable) — method, class dragonBones.animation.WorldClock
Returns true if the IAnimatable instance is contained by WorldClock instance.
copy(node:dragonBones.objects:BoneTransform) — method, class dragonBones.objects.BoneTransform
Copy all properties from this BoneTransform instance to the passed BoneTransform instance.
currentTime — Property, class dragonBones.animation.Animation
Get the current playhead time in seconds.
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