A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
changeDisplayList(displayList:Array) — method, class dragonBones.Bone |
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Change all DisplayObject attached to this Bone instance. |
childArmature — Property, class dragonBones.Bone |
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The sub-armature of this Bone instance. |
clear() — method, class dragonBones.animation.WorldClock |
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Remove all IAnimatable instance (Armature or custom) from this WorldClock instance. |
clock — Static Property, class dragonBones.animation.WorldClock |
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A global static WorldClock instance ready to use. |
colorTransform — Property, class dragonBones.Armature |
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The ColorTransform instance assiociated with this instance. |
colorTransform — Property, class dragonBones.Bone |
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The ColorTransform instance assiociated with this Bone instance. |
complete — Event, class dragonBones.Armature |
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Dispatched when the playback of a animation stops. |
complete — Event, class dragonBones.factorys.BaseFactory |
| Dispatched after a sucessful call to parseData(). |
COMPLETE — Constant Static Property, class dragonBones.events.AnimationEvent |
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Dispatched when the playback of a movement stops. |
compressData(skeletonXML:XML, textureAtlasXML:XML, byteArray:flash.utils:ByteArray) — Static Method , class dragonBones.objects.XMLDataParser |
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Compress all data into a ByteArray for serialization. |
contains(bone:dragonBones:Bone, deepLevel:Boolean) — method, class dragonBones.Bone |
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Returns true if the passed Bone Instance is a child of this Bone instance (deepLevel false) or true if the passed Bone instance is in the child hierarchy of this Bone instance (deepLevel true) false otherwise. |
contains(animatable:dragonBones.animation:IAnimatable) — method, class dragonBones.animation.WorldClock |
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Returns true if the IAnimatable instance is contained by WorldClock instance. |
copy(node:dragonBones.objects:BoneTransform) — method, class dragonBones.objects.BoneTransform |
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Copy all properties from this BoneTransform instance to the passed BoneTransform instance. |
currentTime — Property, class dragonBones.animation.Animation |
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Get the current playhead time in seconds. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |