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generateArmature() — method, class dragonBones.factorys.StarlingFactory
Generates an Armature instance.
generateBone() — method, class dragonBones.factorys.StarlingFactory
Generates a Bone instance.
generateMipMaps — Property, class dragonBones.factorys.StarlingFactory
Whether to generate mapmaps (true) or not (false).
generateTextureAtlas(content:Object, textureAtlasXML:XML) — method, class dragonBones.factorys.StarlingFactory
generateTextureDisplay(textureAtlas:Object, fullName:String, pivotX:Number, pivotY:Number) — method, class dragonBones.factorys.BaseFactory
generateTextureDisplay(textureAtlas:Object, fullName:String, pivotX:Number, pivotY:Number) — method, class dragonBones.factorys.StarlingFactory
Generates a starling DisplayObject
getAnimationData(name:String) — method, class dragonBones.objects.SkeletonData
Get the AnimationData instance with this name.
getArmatureData(name:String) — method, class dragonBones.objects.SkeletonData
Get the ArmatureData instance with this name.
getBone(name:String) — method, class dragonBones.Armature
Retreives a Bone by name
getBoneByDisplay(display:Object) — method, class dragonBones.Armature
Gets the Bone assiociated with this DisplayObject.
getBones() — method, class dragonBones.Armature
Get all Bone instance assiociated with this armature.
getDisplayData(name:String) — method, class dragonBones.objects.SkeletonData
Get the DisplayData instance with this name.
getRegion(name:String) — method, interface dragonBones.textures.ITextureAtlas
Get the specific region of the TextureAtlas occupied by assets defined by that name.
getRegion(name:String) — method, class dragonBones.textures.NativeTextureAtlas
The area occupied by all assets related to that name.
getSkeletonData(name:String) — method, class dragonBones.factorys.BaseFactory
Returns a SkeletonData instance.
getTexture(name:String) — method, class dragonBones.textures.StarlingTextureAtlas
Get the Texture with that name.
getTextureAtlas(name:String) — method, class dragonBones.factorys.BaseFactory
Return the TextureAtlas by that name.
getTextureDisplay(textureName:String, textureAtlasName:String, pivotX:Number, pivotY:Number) — method, class dragonBones.factorys.BaseFactory
Return the TextureDisplay.
global — Property, class dragonBones.Bone
This Bone instance global Node instance.
gotoAndPlay(movementID:String, tweenTime:Number, duration:Number, loop:any) — method, class dragonBones.animation.Animation
Move the playhead to that MovementData id
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