A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
generateArmature() — method, class dragonBones.factorys.StarlingFactory |
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Generates an Armature instance. |
generateBone() — method, class dragonBones.factorys.StarlingFactory |
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Generates a Bone instance. |
generateMipMaps — Property, class dragonBones.factorys.StarlingFactory |
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Whether to generate mapmaps (true) or not (false). |
generateTextureAtlas(content:Object, textureAtlasXML:XML) — method, class dragonBones.factorys.StarlingFactory |
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generateTextureDisplay(textureAtlas:Object, fullName:String, pivotX:Number, pivotY:Number) — method, class dragonBones.factorys.BaseFactory |
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generateTextureDisplay(textureAtlas:Object, fullName:String, pivotX:Number, pivotY:Number) — method, class dragonBones.factorys.StarlingFactory |
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Generates a starling DisplayObject
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getAnimationData(name:String) — method, class dragonBones.objects.SkeletonData |
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Get the AnimationData instance with this name. |
getArmatureData(name:String) — method, class dragonBones.objects.SkeletonData |
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Get the ArmatureData instance with this name. |
getBone(name:String) — method, class dragonBones.Armature |
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Retreives a Bone by name
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getBoneByDisplay(display:Object) — method, class dragonBones.Armature |
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Gets the Bone assiociated with this DisplayObject. |
getBones() — method, class dragonBones.Armature |
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Get all Bone instance assiociated with this armature. |
getDisplayData(name:String) — method, class dragonBones.objects.SkeletonData |
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Get the DisplayData instance with this name. |
getRegion(name:String) — method, interface dragonBones.textures.ITextureAtlas |
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Get the specific region of the TextureAtlas occupied by assets defined by that name. |
getRegion(name:String) — method, class dragonBones.textures.NativeTextureAtlas |
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The area occupied by all assets related to that name. |
getSkeletonData(name:String) — method, class dragonBones.factorys.BaseFactory |
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Returns a SkeletonData instance. |
getTexture(name:String) — method, class dragonBones.textures.StarlingTextureAtlas |
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Get the Texture with that name. |
getTextureAtlas(name:String) — method, class dragonBones.factorys.BaseFactory |
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Return the TextureAtlas by that name. |
getTextureDisplay(textureName:String, textureAtlasName:String, pivotX:Number, pivotY:Number) — method, class dragonBones.factorys.BaseFactory |
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Return the TextureDisplay. |
global — Property, class dragonBones.Bone |
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This Bone instance global Node instance. |
gotoAndPlay(movementID:String, tweenTime:Number, duration:Number, loop:any) — method, class dragonBones.animation.Animation |
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Move the playhead to that MovementData id
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |