A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
BaseFactory — class, package dragonBones.factorys |
|
A BaseFactory instance manages the set of armature resources for the tranditional Flash DisplayList. |
BaseFactory() — Constructor, class dragonBones.factorys.BaseFactory |
|
Create a Basefactory instance. |
_bitmapData — Property, class dragonBones.textures.NativeTextureAtlas |
| |
bitmapData — Property, class dragonBones.textures.NativeTextureAtlas |
|
The BitmapData created by this NativeTextureAtlas instance. |
_bitmapData — Property, class dragonBones.textures.StarlingTextureAtlas |
| |
bone — Property, class dragonBones.events.FrameEvent |
|
The bone that is the target of this event. |
bone — Property, class dragonBones.events.SoundEvent |
|
The bone that is the target of this event. |
Bone — class, package dragonBones |
|
A Bone instance represents a single joint in an Armature instance. |
Bone(displayBrideg:dragonBones.display:IDisplayBridge) — Constructor, class dragonBones.Bone |
|
Creates a new Bone instance and attaches to it a IDisplayBridge instance. |
boneFrameEvent — Event, class dragonBones.Armature |
|
Dispatched when a bone of the armature enters a frame. |
BONE_FRAME_EVENT — Constant Static Property, class dragonBones.events.FrameEvent |
|
Dispatched when a bone of the armature enter a frame. |
BoneTransform — class, package dragonBones.objects |
|
The BoneTransform class provides transformation properties and methods for Bone instances. |
BoneTransform() — Constructor, class dragonBones.objects.BoneTransform |
|
Creat a new BoneTransform instance. |
buildArmature(armatureName:String, animationName:String, skeletonName:String, textureAtlasName:String) — method, class dragonBones.factorys.BaseFactory |
|
Build and returns a new Armature instance. |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |