A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
BaseFactory — class, package dragonBones.factorys
A BaseFactory instance manages the set of armature resources for the tranditional Flash DisplayList.
BaseFactory() — Constructor, class dragonBones.factorys.BaseFactory
Create a Basefactory instance.
_bitmapData — Property, class dragonBones.textures.NativeTextureAtlas
bitmapData — Property, class dragonBones.textures.NativeTextureAtlas
The BitmapData created by this NativeTextureAtlas instance.
_bitmapData — Property, class dragonBones.textures.StarlingTextureAtlas
bone — Property, class dragonBones.events.FrameEvent
The bone that is the target of this event.
bone — Property, class dragonBones.events.SoundEvent
The bone that is the target of this event.
Bone — class, package dragonBones
A Bone instance represents a single joint in an Armature instance.
Bone(displayBrideg:dragonBones.display:IDisplayBridge) — Constructor, class dragonBones.Bone
Creates a new Bone instance and attaches to it a IDisplayBridge instance.
boneFrameEvent — Event, class dragonBones.Armature
Dispatched when a bone of the armature enters a frame.
BONE_FRAME_EVENT — Constant Static Property, class dragonBones.events.FrameEvent
Dispatched when a bone of the armature enter a frame.
BoneTransform — class, package dragonBones.objects
The BoneTransform class provides transformation properties and methods for Bone instances.
BoneTransform() — Constructor, class dragonBones.objects.BoneTransform
Creat a new BoneTransform instance.
buildArmature(armatureName:String, animationName:String, skeletonName:String, textureAtlasName:String) — method, class dragonBones.factorys.BaseFactory
Build and returns a new Armature instance.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z