Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.


 ClassPackageDescription
 Animation
dragonBones.animation An Animation instance is used to control the animation state of an Armature.
 AnimationEvent
dragonBones.events The AnimationEvent provides and defines all events dispatched during an animation.
 Armature
dragonBones A Armature instance is the core of the skeleton animation system.
 ArmatureEvent
dragonBones.events The ArmatureEvent provides and defines all events dispatched directly by an Armature instance.
 BaseFactory
dragonBones.factorys A BaseFactory instance manages the set of armature resources for the tranditional Flash DisplayList.
 Bone
dragonBones A Bone instance represents a single joint in an Armature instance.
 BoneTransform
dragonBones.objects The BoneTransform class provides transformation properties and methods for Bone instances.
 DecompressedData
dragonBones.objects The DecompressedData is a convenient class for storing animation related data (skeleton, atlas, object).
 FrameEvent
dragonBones.events The FrameEvent class provides and defines all events dispatched by an Animation or Bone instance entering a new frame.
 IAnimatable
dragonBones.animation The IAnimatable interface defines the methods used by all animatable instance type used by the DragonBones system.
 IDisplayBridge
dragonBones.display Provides an interface for display classes that can be used in this skeleton animation system.
 ITextureAtlas
dragonBones.textures The ITextureAtlas interface defines the methods used by all ITextureAtlas within the dragonBones system (flash or starling DisplayObject based).
 NativeDisplayBridge
dragonBones.display The NativeDisplayBridge class is an implementation of the IDisplayBridge interface for traditional flash.display.DisplayObject.
 NativeTextureAtlas
dragonBones.textures The NativeTextureAtlas creates and manipulates TextureAtlas from traditional flash.display.DisplayObject.
 SkeletonData
dragonBones.objects A SkeletonData instance holds all data related to an Armature instance.
 SoundEvent
dragonBones.events The SoundEvent provides and defines all sound related events dispatched during an animation.
 StarlingDisplayBridge
dragonBones.display The StarlingDisplayBridge class is an implementation of the IDisplayBridge interface for starling.display.DisplayObject.
 StarlingFactory
dragonBones.factorys A StarlingFactory instance manages the set of armature resources for the starling DisplayList.
 StarlingTextureAtlas
dragonBones.textures The StarlingTextureAtlas creates and manipulates TextureAtlas from starling.display.DisplayObject.
 UnknownDataError
dragonBones.errors Thrown when dragonBones encounters an unknow error.
 WorldClock
dragonBones.animation A WorldClock instance lets you conveniently update many number of Armature instances at once.
 XMLDataParser
dragonBones.objects The XMLDataParser xlass creates and parses xml data from dragonBones generated maps.