DragonBones API Spec (V2.2)All Packages | All Classes | Index | Frames
SoundEvent
 
PackagedragonBones.events
Classpublic class SoundEvent
InheritanceSoundEvent Inheritance flash.events.Event

The SoundEvent provides and defines all sound related events dispatched during an animation.

See also

dragonBones.Armature
dragonBones.animation.Animation


Public Properties
 PropertyDefined By
  armature : Armature
[read-only] The armature that is the target of this event.
SoundEvent
  bone : Bone
[read-only] The bone that is the target of this event.
SoundEvent
  movementID : String
SoundEvent
  sound : String
SoundEvent
  soundEffect : String
SoundEvent
Public Methods
 MethodDefined By
  
SoundEvent(type:String, cancelable:Boolean = false)
Creates a new SoundEvent instance.
SoundEvent
Public Constants
 ConstantDefined By
  SOUND : String = sound
[static] Dispatched when the animation of the animation enter a frame containing sound labels.
SoundEvent
Property Detail
armatureproperty
armature:Armature  [read-only]

The armature that is the target of this event.


Implementation
    public function get armature():Armature
boneproperty 
bone:Bone  [read-only]

The bone that is the target of this event.


Implementation
    public function get bone():Bone
movementIDproperty 
public var movementID:String

soundproperty 
public var sound:String

soundEffectproperty 
public var soundEffect:String

Constructor Detail
SoundEvent()Constructor
public function SoundEvent(type:String, cancelable:Boolean = false)

Creates a new SoundEvent instance.

Parameters
type:String
 
cancelable:Boolean (default = false)
Constant Detail
SOUNDConstant
public static const SOUND:String = sound

Dispatched when the animation of the animation enter a frame containing sound labels.