The SoundEvent provides and defines all sound related events dispatched during an animation.
armature:Armature [read-only]
The armature that is the target of this event.
Implementation public function get armature():Armaturebone:Bone [read-only]
The bone that is the target of this event.
Implementation public function get bone():Bonepublic var movementID:Stringpublic var soundEffect:Stringpublic function SoundEvent(type:String, cancelable:Boolean = false)
Creates a new SoundEvent instance.
Parameters | type:String |
| |
| cancelable:Boolean (default = false) |
public static const SOUND:String = sound
Dispatched when the animation of the animation enter a frame containing sound labels.
Mon Jun 17 2013, 02:36 PM +08:00