A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
add(animatable:dragonBones.animation:IAnimatable) — method, class dragonBones.animation.WorldClock |
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Add a IAnimatable instance (Armature or custom) to this WorldClock instance. |
addBone(bone:dragonBones:Bone, parentName:String) — method, class dragonBones.Armature |
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Add a Bone instance to this Armature instance. |
addDisplay(container:Object, index:int) — method, interface dragonBones.display.IDisplayBridge |
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Adds the original display object to another display object. |
addDisplay(container:Object, index:int) — method, class dragonBones.display.NativeDisplayBridge |
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Adds the original display object to another display object. |
addDisplay(container:Object, index:int) — method, class dragonBones.display.StarlingDisplayBridge |
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Adds the original display object to another display object. |
addSkeletonData(skeletonData:dragonBones.objects:SkeletonData, name:String) — method, class dragonBones.factorys.BaseFactory |
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Add a SkeletonData instance to this BaseFactory instance. |
addTextureAtlas(textureAtlas:Object, name:String) — method, class dragonBones.factorys.BaseFactory |
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Add a textureAtlas to this BaseFactory instance. |
advanceTime(passedTime:Number) — method, class dragonBones.Armature |
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Update the animation using this method typically in an ENTERFRAME Event or with a Timer. |
advanceTime(passedTime:Number) — method, interface dragonBones.animation.IAnimatable |
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Update the animation using this method typically in an ENTERFRAME Event or with a Timer. |
advanceTime(passedTime:Number) — method, class dragonBones.animation.WorldClock |
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Update all registered IAnimatable instance animations using this method typically in an ENTERFRAME Event or with a Timer. |
animation — Property, class dragonBones.Armature |
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An Animation instance
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Animation — final class, package dragonBones.animation |
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An Animation instance is used to control the animation state of an Armature. |
Animation(armature:dragonBones:Armature) — Constructor, class dragonBones.animation.Animation |
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Creates a new Animation instance and attaches it to the passed Arnature. |
animationData — Property, class dragonBones.animation.Animation |
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The AnimationData assiociated with this Animation instance. |
_animationDataList — Property, class dragonBones.objects.SkeletonData |
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AnimationEvent — class, package dragonBones.events |
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The AnimationEvent provides and defines all events dispatched during an animation. |
AnimationEvent(type:String, cancelable:Boolean) — Constructor, class dragonBones.events.AnimationEvent |
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Creates a new AnimationEvent instance. |
animationNames — Property, class dragonBones.objects.SkeletonData |
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All Animation instance names belonging to this Skeletondata instance. |
armature — Property, class dragonBones.Bone |
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The armature this Bone instance belongs to. |
armature — Property, class dragonBones.events.AnimationEvent |
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The armature that is the taget of this event. |
armature — Property, class dragonBones.events.FrameEvent |
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The armature that is the target of this event. |
armature — Property, class dragonBones.events.SoundEvent |
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The armature that is the target of this event. |
Armature — class, package dragonBones |
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A Armature instance is the core of the skeleton animation system. |
Armature(display:Object) — Constructor, class dragonBones.Armature |
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Creates a Armature blank instance. |
_armatureDataList — Property, class dragonBones.objects.SkeletonData |
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ArmatureEvent — class, package dragonBones.events |
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The ArmatureEvent provides and defines all events dispatched directly by an Armature instance. |
ArmatureEvent(type:String) — Constructor, class dragonBones.events.ArmatureEvent |
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armatureNames — Property, class dragonBones.objects.SkeletonData |
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All Armature instance names belonging to this Skeletondata instance. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |