A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
movementChange — Event, class dragonBones.Armature |
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Dispatched when the movement of animation is changed. |
MOVEMENT_CHANGE — Constant Static Property, class dragonBones.events.AnimationEvent |
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Dispatched when the movement of animation is changed. |
movementFrameEvent — Event, class dragonBones.Armature |
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Dispatched when the animation of the armature enter a frame. |
MOVEMENT_FRAME_EVENT — Constant Static Property, class dragonBones.events.FrameEvent |
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Dispatched when the animation of the armatrue enter a frame. |
movementID — Property, class dragonBones.animation.Animation |
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The name ID of the current MovementData. |
movementID — Property, class dragonBones.events.AnimationEvent |
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The current MovementData id. |
movementID — Property, class dragonBones.events.FrameEvent |
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The id of the MovementData instance. |
movementID — Property, class dragonBones.events.SoundEvent |
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movementList — Property, class dragonBones.animation.Animation |
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An vector containing all MovementData names the animation can play. |
_movieClip — Property, class dragonBones.textures.NativeTextureAtlas |
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movieClip — Property, class dragonBones.textures.NativeTextureAtlas |
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The MovieClip created by this NativeTextureAtlas instance. |
movieClipToBitmapData() — method, class dragonBones.textures.NativeTextureAtlas |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |