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movementChange — Event, class dragonBones.Armature
Dispatched when the movement of animation is changed.
MOVEMENT_CHANGE — Constant Static Property, class dragonBones.events.AnimationEvent
Dispatched when the movement of animation is changed.
movementFrameEvent — Event, class dragonBones.Armature
Dispatched when the animation of the armature enter a frame.
MOVEMENT_FRAME_EVENT — Constant Static Property, class dragonBones.events.FrameEvent
Dispatched when the animation of the armatrue enter a frame.
movementID — Property, class dragonBones.animation.Animation
The name ID of the current MovementData.
movementID — Property, class dragonBones.events.AnimationEvent
The current MovementData id.
movementID — Property, class dragonBones.events.FrameEvent
The id of the MovementData instance.
movementID — Property, class dragonBones.events.SoundEvent
movementList — Property, class dragonBones.animation.Animation
An vector containing all MovementData names the animation can play.
_movieClip — Property, class dragonBones.textures.NativeTextureAtlas
movieClip — Property, class dragonBones.textures.NativeTextureAtlas
The MovieClip created by this NativeTextureAtlas instance.
movieClipToBitmapData() — method, class dragonBones.textures.NativeTextureAtlas
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