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decompressData(compressedByteArray:flash.utils:ByteArray) — Static Method , class dragonBones.objects.XMLDataParser
Decompress a compatible DragonBones data.
DecompressedData — final class, package dragonBones.objects
The DecompressedData is a convenient class for storing animation related data (skeleton, atlas, object).
DecompressedData(skeletonXML:XML, textureAtlasXML:XML, textureBytes:flash.utils:ByteArray) — Constructor, class dragonBones.objects.DecompressedData
Creates a new DecompressedData instance.
display — Property, class dragonBones.Armature
Instance type of this object varies from flash.display.DisplayObject to startling.display.DisplayObject and subclasses.
display — Property, class dragonBones.Bone
The DisplayObject belonging to this Bone instance.
display — Property, interface dragonBones.display.IDisplayBridge
Indicates the original display object relative to specific display engine.
display — Property, class dragonBones.display.NativeDisplayBridge
Indicates the original display object relative to specific display engine.
display — Property, class dragonBones.display.StarlingDisplayBridge
Indicates the original display object relative to specific display engine.
_displayDataList — Property, class dragonBones.objects.SkeletonData
displayList — Property, class dragonBones.Bone
The DisplayObject list belonging to this Bone instance.
dispose() — method, class dragonBones.Armature
Cleans up resources used by this Armature instance.
dispose() — method, class dragonBones.Bone
Cleans up any resources used by this Bone instance.
dispose() — method, class dragonBones.animation.Animation
Qualifies all resources used by this Animation instance for garbage collection.
dispose(disposeData:Boolean) — method, class dragonBones.factorys.BaseFactory
Cleans up resources used by this BaseFactory instance.
dispose() — method, class dragonBones.objects.DecompressedData
dispose() — method, class dragonBones.objects.SkeletonData
Clean up all resources used by this SkeletonData instance.
dispose() — method, interface dragonBones.textures.ITextureAtlas
Clean up resources.
dispose() — method, class dragonBones.textures.NativeTextureAtlas
Clean up all resources used by this NativeTextureAtlas instance.
dispose() — method, class dragonBones.textures.StarlingTextureAtlas
Clean up all resources used by this StarlingTextureAtlas instance.
dragonBones — package
dragonBones.animation — package
dragonBones.display — package
dragonBones.errors — package
dragonBones.events — package
dragonBones.factorys — package
dragonBones.objects — package
dragonBones.textures — package
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