A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
decompressData(compressedByteArray:flash.utils:ByteArray) — Static Method , class dragonBones.objects.XMLDataParser |
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Decompress a compatible DragonBones data. |
DecompressedData — final class, package dragonBones.objects |
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The DecompressedData is a convenient class for storing animation related data (skeleton, atlas, object). |
DecompressedData(skeletonXML:XML, textureAtlasXML:XML, textureBytes:flash.utils:ByteArray) — Constructor, class dragonBones.objects.DecompressedData |
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Creates a new DecompressedData instance. |
display — Property, class dragonBones.Armature |
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Instance type of this object varies from flash.display.DisplayObject to startling.display.DisplayObject and subclasses. |
display — Property, class dragonBones.Bone |
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The DisplayObject belonging to this Bone instance. |
display — Property, interface dragonBones.display.IDisplayBridge |
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Indicates the original display object relative to specific display engine. |
display — Property, class dragonBones.display.NativeDisplayBridge |
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Indicates the original display object relative to specific display engine. |
display — Property, class dragonBones.display.StarlingDisplayBridge |
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Indicates the original display object relative to specific display engine. |
_displayDataList — Property, class dragonBones.objects.SkeletonData |
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displayList — Property, class dragonBones.Bone |
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The DisplayObject list belonging to this Bone instance. |
dispose() — method, class dragonBones.Armature |
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Cleans up resources used by this Armature instance. |
dispose() — method, class dragonBones.Bone |
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Cleans up any resources used by this Bone instance. |
dispose() — method, class dragonBones.animation.Animation |
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Qualifies all resources used by this Animation instance for garbage collection. |
dispose(disposeData:Boolean) — method, class dragonBones.factorys.BaseFactory |
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Cleans up resources used by this BaseFactory instance. |
dispose() — method, class dragonBones.objects.DecompressedData |
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dispose() — method, class dragonBones.objects.SkeletonData |
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Clean up all resources used by this SkeletonData instance. |
dispose() — method, interface dragonBones.textures.ITextureAtlas |
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Clean up resources. |
dispose() — method, class dragonBones.textures.NativeTextureAtlas |
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Clean up all resources used by this NativeTextureAtlas instance. |
dispose() — method, class dragonBones.textures.StarlingTextureAtlas |
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Clean up all resources used by this StarlingTextureAtlas instance. |
dragonBones — package |
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dragonBones.animation — package |
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dragonBones.display — package |
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dragonBones.errors — package |
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dragonBones.events — package |
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dragonBones.factorys — package |
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dragonBones.objects — package |
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dragonBones.textures — package |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |