Package | dragonBones.events |
Class | public class AnimationEvent |
Inheritance | AnimationEvent flash.events.Event |
See also
Property | Defined By | ||
---|---|---|---|
armature : Armature [read-only]
The armature that is the taget of this event. | AnimationEvent | ||
exMovementID : String
The preceding MovementData id. | AnimationEvent | ||
movementID : String
The current MovementData id. | AnimationEvent |
Method | Defined By | ||
---|---|---|---|
AnimationEvent(type:String, cancelable:Boolean = false)
Creates a new AnimationEvent instance. | AnimationEvent |
Constant | Defined By | ||
---|---|---|---|
COMPLETE : String = complete [static]
Dispatched when the playback of a movement stops. | AnimationEvent | ||
LOOP_COMPLETE : String = loopComplete [static]
Dispatched when the playback of a movement completes a loop. | AnimationEvent | ||
MOVEMENT_CHANGE : String = movementChange [static]
Dispatched when the movement of animation is changed. | AnimationEvent | ||
START : String = start [static]
Dispatched when the playback of an animation starts. | AnimationEvent |
armature | property |
armature:Armature
[read-only] The armature that is the taget of this event.
public function get armature():Armature
exMovementID | property |
public var exMovementID:String
The preceding MovementData id.
movementID | property |
public var movementID:String
The current MovementData id.
AnimationEvent | () | Constructor |
public function AnimationEvent(type:String, cancelable:Boolean = false)
Creates a new AnimationEvent instance.
Parameterstype:String | |
cancelable:Boolean (default = false )
|
COMPLETE | Constant |
public static const COMPLETE:String = complete
Dispatched when the playback of a movement stops.
LOOP_COMPLETE | Constant |
public static const LOOP_COMPLETE:String = loopComplete
Dispatched when the playback of a movement completes a loop.
MOVEMENT_CHANGE | Constant |
public static const MOVEMENT_CHANGE:String = movementChange
Dispatched when the movement of animation is changed.
START | Constant |
public static const START:String = start
Dispatched when the playback of an animation starts.