Package | dragonBones.animation |
Class | public final class WorldClock |
Inheritance | WorldClock Object |
Implements | IAnimatable |
See also
Property | Defined By | ||
---|---|---|---|
clock : WorldClock [static]
A global static WorldClock instance ready to use. | WorldClock | ||
timeScale : Number
The time scale to apply to the number of second passed to the advanceTime() method. | WorldClock |
Method | Defined By | ||
---|---|---|---|
Creates a new WorldClock instance. | WorldClock | ||
add(animatable:IAnimatable):void
Add a IAnimatable instance (Armature or custom) to this WorldClock instance. | WorldClock | ||
advanceTime(passedTime:Number):void
Update all registered IAnimatable instance animations using this method typically in an ENTERFRAME Event or with a Timer. | WorldClock | ||
clear():void
Remove all IAnimatable instance (Armature or custom) from this WorldClock instance. | WorldClock | ||
contains(animatable:IAnimatable):Boolean
Returns true if the IAnimatable instance is contained by WorldClock instance. | WorldClock | ||
remove(animatable:IAnimatable):void
Remove a IAnimatable instance (Armature or custom) from this WorldClock instance. | WorldClock |
clock | property |
public static var clock:WorldClock
A global static WorldClock instance ready to use.
timeScale | property |
timeScale:Number
The time scale to apply to the number of second passed to the advanceTime() method.
public function get timeScale():Number
public function set timeScale(value:Number):void
WorldClock | () | Constructor |
public function WorldClock()
Creates a new WorldClock instance. (use the static var WorldClock.clock instead).
add | () | method |
public function add(animatable:IAnimatable):void
Add a IAnimatable instance (Armature or custom) to this WorldClock instance.
Parameters
animatable:IAnimatable — IAnimatable instance (Armature, WorldClock or custom)
|
advanceTime | () | method |
public function advanceTime(passedTime:Number):void
Update all registered IAnimatable instance animations using this method typically in an ENTERFRAME Event or with a Timer.
Parameters
passedTime:Number — amount of second to move the playhead ahead.
|
clear | () | method |
public function clear():void
Remove all IAnimatable instance (Armature or custom) from this WorldClock instance.
contains | () | method |
public function contains(animatable:IAnimatable):Boolean
Returns true if the IAnimatable instance is contained by WorldClock instance.
Parameters
animatable:IAnimatable — IAnimatable instance (Armature or custom)
|
Boolean — true if the IAnimatable instance is contained by WorldClock instance.
|
remove | () | method |
public function remove(animatable:IAnimatable):void
Remove a IAnimatable instance (Armature or custom) from this WorldClock instance.
Parameters
animatable:IAnimatable — IAnimatable instance (Armature or custom)
|
Download the example files here:
package { import dragonBones.Armature; import dragonBones.factorys.BaseFactory; import flash.display.Sprite; import flash.events.Event; import dragonBones.animation.WorldClock; public class DragonAnimation extends Sprite { [Embed(source = "Dragon1.swf", mimeType = "application/octet-stream")] private static const ResourcesData:Class; private var factory:BaseFactory; private var armature:Armature; public function DragonAnimation() { factory = new BaseFactory(); factory.addEventListener(Event.COMPLETE, handleParseData); factory.parseData(new ResourcesData(), 'Dragon'); } private function handleParseData(e:Event):void { armature = factory.buildArmature('Dragon'); addChild(armature.display as Sprite); armature.animation.play(); WorldClock.clock.add(armature); addEventListener(Event.ENTER_FRAME, updateAnimation); } private function updateAnimation(e:Event):void { WorldClock.clock.advanceTime(1 / stage.frameRate); } } }